Hi All,
in the last batch of work, finally I got to implementation of 'level building' elements or 'prefabs'. In previous showcases things were a bit hardcoded. E.g. when pressed specific button, moved specific piece of wall from here to there with special piece of code. This is of course not suitable for further development.
For building levels, I need functional prefabs, so I can just place them in editor and things will automatically work. E.g. place switch here, door there, link them, so in game by pressing switch, linked door will automatically open/close. Same for operating lights, elevators, etc..
In this batch I started with some basic stuff:
- doors
- switches which can now operate doors or lights (or any element that will implement IToggleable interface, programmatically speaking )
- switches can be 2-states (on/off) for IToggleable elements or 1-state (one time actions)
- elevator
In following short animations, there's one level with doors and switches. I just walk around, not spoiling solution (even if this is easier level). Another level is showcase of 'color mixing' puzzle (this is very easy one, almost tutorial, so I can spoil I think).
Next up
Hi Everyone and Happy New Year!
RTG is nearing its Alpha state. The game has its logo at startup and proper main menu with own dedicated ray-traced scene, all in the "mood" of game itself. Hope you'll like it! Music: https://www.purple-planet.com/
¡Hola a todos en este grupo y Feliz año nuevo!
Comparto con vosotros nuevo vídeo de RTG que acerca su estado Alpha. En el vídeo podeís ver logo y menu principal. ¡Que os guste! Music: https://www.purple-planet.com/
Hi Everyone!
RTG - The Ray-Traced Game has now its own INTRO. The game is very close to its Alpha release state with final release scheduled later this year.
Music: https://www.purple-planet.com/ #indie #scifi #raytracing #puzzle #platformer
#GJAsks Miner2049er: hidden gem from era of Space Invaders, Galaxian and Pac-Man, hard to beat, but very rewarding
(pic by Servo from MobyGames) https://www.mobygames.com/game/8724/miner-2049er/screenshots/pc-…
RTG - The Ray-Traced Game is in version 0.6.2. Around 2/3 of the game is done, currently I'm on sound&music. In the video you can see typical 'puzzle boxes' level. Music: https://www.purple-planet.com
¡Hola, RTG ya está en version Alpha! Un vistazo.. Music: https://www.purple-planet.com
RTG - The Ray-Traced Game, sci-fi puzzle platformer which I'm developing, reached Alpha state! It means, game fully playable from intro to ending credits. It's a big milestone, but now, rolling up sleeves for Beta! Music: https://www.purple-planet.com/
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