Game
RTG - The Ray-Traced Game


5 years ago

RTG aka The-Ray Traced Game v0.1.3 - First 'level building' elements (prefabs)


Hi All,

in the last batch of work, finally I got to implementation of 'level building' elements or 'prefabs'. In previous showcases things were a bit hardcoded. E.g. when pressed specific button, moved specific piece of wall from here to there with special piece of code. This is of course not suitable for further development.

For building levels, I need functional prefabs, so I can just place them in editor and things will automatically work. E.g. place switch here, door there, link them, so in game by pressing switch, linked door will automatically open/close. Same for operating lights, elevators, etc..

In this batch I started with some basic stuff:

doors
switches which can now operate doors or lights (or any element that will implement IToggleable interface, programmatically speaking )
- switches can be 2-states (on/off) for IToggleable elements or 1-state (one time actions)
elevator

In following short animations, there's one level with doors and switches. I just walk around, not spoiling solution (even if this is easier level). Another level is showcase of 'color mixing' puzzle (this is very easy one, almost tutorial, so I can spoil I think).



0 comments

Loading...

Next up

New video of RTG - The Ray-Traced Game, which is now around 75% complete. In the video you can see a puzzle involving "deadly bouncing lights". Follow me on YT for more gamedev videos: https://www.youtube.com/@vdienesdev Music: https://www.purple-planet.com/

Hi Everyone!

RTG - The Ray-Traced Game has now its own INTRO. The game is very close to its Alpha release state with final release scheduled later this year. Music: https://www.purple-planet.com/ #indie #scifi #raytracing #puzzle #platformer

Hi Everyone and Happy New Year!

RTG is nearing its Alpha state. The game has its logo at startup and proper main menu with own dedicated ray-traced scene, all in the "mood" of game itself. Hope you'll like it! Music: https://www.purple-planet.com/

RTG - The Ray-Traced Game, sci-fi puzzle platformer which I'm developing, reached Alpha state! It means, game fully playable from intro to ending credits. It's a big milestone, but now, rolling up sleeves for Beta! Music: https://www.purple-planet.com/

#GJAsks Miner2049er: hidden gem from era of Space Invaders, Galaxian and Pac-Man, hard to beat, but very rewarding

(pic by Servo from MobyGames) https://www.mobygames.com/game/8724/miner-2049er/screenshots/pc-…

¡Hola a todos en este grupo y Feliz año nuevo!

Comparto con vosotros nuevo vídeo de RTG que acerca su estado Alpha. En el vídeo podeís ver logo y menu principal. ¡Que os guste! Music: https://www.purple-planet.com/

#GJAsks Silent Hill (2006)

¡Hola, RTG ya está en version Alpha! Un vistazo.. Music: https://www.purple-planet.com

¡Hola a todos aquí en este grupo! Nuevo vídeo de RTG - The Ray-Traced Game. 75% del juego ya está hecho, estoy cerca de versión beta. En este video podéis ver un puzzle con "luces cargadas mortales". Music: https://www.purple-planet.com/

#GJAsks Wing Commander