Next up
Denjin Hadoukens now SHOCK your opponents! I created a dynamic "lingering damage VFX" system to handle shock, fire, and more upcoming effects. Iori can now get his purple fire!
Simon SCVIV sprite rip coming along.
Rip rip rip. More ripping for Simon, Super Castlevania IV.
More progress on Simon Super Castlevania IV sprite rip.
A preview of the Poison Claws for Nathan's sprite rip. It's interesting how the base sprite has a placeholder yellow shape where the weapon is meant to be overlayed in game.
I found unreleased dev footage!
WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF
(This game is cancelled because Unity Engine betrayed all of it's devs.)
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