7 months ago

A preview of the Poison Claws for Nathan's sprite rip. It's interesting how the base sprite has a placeholder yellow shape where the weapon is meant to be overlayed in game.




0 comments

Loading...

Next up

This Linux tool Dev Toolbox is really handy! Has all sorts of convenient converters, encoders, image format changer, colorblind preview, color utiities, etc.

I had to configure this in Kubuntu 25 options, because some applications like Unreal Editor and Rider were displaying noticeably smaller than they should be.

Despite what it says, it looked slightly blurry before, and not blurry now 🤔 #UnrealEngine #Linux

I don't know if I posted here about him before, but this is Bud. He was a stray that showed up about 10 months ago. He's still here, but I'm sad that he won't come inside anymore because he is afraid of the puppy we took in...

@JerielBonilla wanted Symphony Of The Night. Well, there ya go! 😁 #Castlevania #WiseDrums

Very exhausted today. Was resting with my bed buddy.

Added the "Charge Attack". Just hold the Attack button for a bit and release. Kinda works like Megaman's charged buster. Different weapons have different charge attacks. I enjoyed making the particles and shader effects! #screenshotsaturday

I did a big giant reorganization of every code file in every plugin I made for #UnrealEngine. Nice and clean, ADHD satisfied, but I'm exhausted now...

Not sure if dog or parrot...

Castlevania: Death

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.