2 months ago

A preview of the Poison Claws for Nathan's sprite rip. It's interesting how the base sprite has a placeholder yellow shape where the weapon is meant to be overlayed in game.




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I'm feeling very bad this week so there may not be many updates on things.

Last week I did boost the efficiency of Mega Man Rulers of Space prototype by like 15%!

Still working on the Simon and Nathan sprite rips. Simon is almost done I think.

More #pixelart for fun, this time Zero! Enhanced his Mega Man XTreme 2 sprites with more colors and tweaks. He has too many damn details and colors ๐Ÿ˜ตโ€๐Ÿ’ซ (This is not being made into a real game.) #megamanx #megaman

Mega Man Xtreme... Enhanced? Made just for fun. Tweaked frames, timing, added color, new frames, etc. Nothing too crazy, but I'm happy with the results! Felt therapeutic to make. #megamanx #pixelart

@JerielBonilla wanted Symphony Of The Night. Well, there ya go! ๐Ÿ˜ #Castlevania #WiseDrums

HOW TO Configure 'Free Camera' on Right Stick for Mystical Ninja Starring Goemon PC Port ๐Ÿ‘‡ (Works on SteamDeck too!)

Added the "Charge Attack". Just hold the Attack button for a bit and release. Kinda works like Megaman's charged buster. Different weapons have different charge attacks. I enjoyed making the particles and shader effects! #screenshotsaturday

๐Ÿ”ŠON! Finally got around to making a proper Music system in #UnrealEngine5. Utilizing MetaSounds for seamless and easy to configure loop points. Plus you can preload a track to prevent loading time gaps, and it is async to prevent frame stuttering.

More After Image system enhancements for future project use. Trying out different blending modes, and mimicking a character after image like Mega Man X4's Dash trail. I think the results are pretty neat! #UnrealEngine #gamedev

Castlevania: Death

I often wonder what Mega Man Xtreme sprites would look like with a few little touch ups... #megaman #pixelart #megamanx #rockmanx