Game
Scavenger
13 years ago

Scavenger - v1 Released


Done for the first NES game jam, if you ever wondered what the ATARI classic H.E.R.O would look like on the NES - well, this is probably pretty close!

Blast your way through the spawns of biotechnology gone awry and rescue the trapped personnel here, using your arsenal including heavy bombs and jetpacks to clear the way - and try to get out alive while you’re at it.



0 comments

Loading...

Next up

Nightstalkers v1.01's been released- featuring some critical bugfixes on the first boss, as well as Portuguese language support!

Nightstalkers v1.01 foi lançado- apresenta algumas bugfixes críticos no primeiro chefe, e suporte ao idioma Português-BR!

VA/CHARACTER SPOTLIGHT #1

Cataegis: a female mercenary who handles the supernatural and acts glibly, seemingly regarding only pleasure. She has an unusually pragmatic view of things due to her occupation.

Her past's shrouded in mystery.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

I-Buki

Mio-Da!

Ibuki Mioda!

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.