So I’ve added a barebones scoring implementation and local highscores piggybackign game maker’s highscores sytem. I may make my own if I see a reason to.
Missiles seem too deadly int he hands of the AI right now, so I gave bulelt heavy designs a way to fight back. Bullets now destroy enemy missiles on contact. From my testing it’s pretty fun to do, try it out!
Scoring is mostly implemented, I might add a bonus for destroyign cores. All I have to do right now is clean stuff up so its more legible when you score.
Next up: the multi-2 type 2 (medium) missiles, continuing the gun v. missile arms race!
I should probably add LASERS to spice things up further.
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