Game
Space Rig Zeta
13 years ago

Scoring, Point Defense


So I’ve added a barebones scoring implementation and local highscores piggybackign game maker’s highscores sytem. I may make my own if I see a reason to.

Missiles seem too deadly int he hands of the AI right now, so I gave bulelt heavy designs a way to fight back. Bullets now destroy enemy missiles on contact. From my testing it’s pretty fun to do, try it out!

Scoring is mostly implemented, I might add a bonus for destroyign cores. All I have to do right now is clean stuff up so its more legible when you score.

Next up: the multi-2 type 2 (medium) missiles, continuing the gun v. missile arms race!

I should probably add LASERS to spice things up further.



0 comments

Loading...

Next up

Bigger, tougher, Indie-er Something is in the works.

New build: Enemy Swarm!

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

art comission.

Runestones: from concept to in-game model🗿

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Family band complete!