13 years ago

Script Rewrites - Ships Now Efficient


Things are taking longer to port to Multiplayer/bug fix due to outdated and inefficient code that I had written when I started working on GodSpace. I’m rewritting them to be more efficient and less buggy. This may take some time, but will make further progress much easier, as well as increasing runtime performance and decreasing bugs. I’ll be releasing the first update today, containing a completely rewritten Ship AI. It should function much the same for now, except for the addition of a hangar script, allowing ships to garrison inside shipyards/planets until there’s either an enemy ship nearby, or an asteroid/nebula to mine. This is in addition to the addition of role options for ships. This means that frigates will soon be offensive only, with mining probes taking over mining duties.

Next on the rewrite list is that ever stubborn gravity script that still claims a whopping 80% of the total cpu cost.



0 comments

Loading...

Next up

Chiaki Nanami!

Family band complete!

So here's the first of the zodiac signs i will make for the next weeks.

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Why walk when you can jump?

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

it happens

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Colorful Fox

Happy Late Easter!