I have FINALLY completed the first puzzle of the game. This is a huge step in development as I was able to test and polish most of the main functionalities of the game. There will probably be more polishing and functions coming as I develop more stuff for the game, but for now the main programming for them were completely finished and game's development continues with a smooth workflow which is very exciting!
More stuff to show on a coming big dev-log!
Next up
Runestones: from concept to in-game model🗿
Demonstration of the spells and their effects :)!
Terraria
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
Szayel Aporro Granz - Bleach
Made my first ever animation.
not the greatest house, but it's a house! :D
Path of Kami, running around the shrine area
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
















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