Game
Jonathan's Adventure: Bickery Edition
1 year ago

Seb's Devlog #135: 6/16/2024

What happened?


Well there is progress to the JAMV2K3 project, though the Level Up screen is almost there, just gotta program the sucker in and make it work. ...Except that's like one of the major stuff that has to work for the game.

Now, working on the last update for the demo. Oh god now I realized why I don't like working on the demo, because for some reason I have the game project but everything's encrypted so I basically screwed myself over and have to re-encrypt EVERYTHING. But this doesn't touch the database side of things so it should be fine reprogramming how the thing works, like the Level Up screen. ...Though the last story boss in the demo needs a desperate fix, because it's missing like a bunch of files but I'll get to fixing them.

See you next time on the next devlog.



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meanwhile within the JA staff team's discord (part 2)

Hooray #FanArtFriday for Pokemon... It's late for me but whatever.

So anyway, here's an artwork I made before from like November 22nd, so... who's that Pokemon.

it's fucking jonathan (the character)'s anniversary and here's the art i made just like 3 hours ago so enjoy it. (btw i will post this shit in newgrounds later because this is a schedule post and i'm writing this shit in 11 PM)

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Runestones: from concept to in-game model🗿

So here's the first of the zodiac signs i will make for the next weeks.

Made my first ever animation.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/