Game
Darkest Nights at Fazbear's


3 years ago

Second animatronic changed for V2, Bonnie herself!

(Comparison included, left is new and right is old)


earlier peeks and more leaks in the discord!

link: https://discord.gg/d6MbyrUxt8



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I'm so glad Frickbear's 3 is mainstream enough to get roleplay accounts and uh... these kind of threads

Darkest Nights at Fazbear's: The Insanity Shifts is OUT NOW!!!

THANK YOU TO EVERYONE WHO HAS SUPPORTED THIS GAME FOR SO LONG!!!!!!!!!!!!!!!!

I just wanted to share these scrapped renders I made in earlier development, originally the lighting style was this FNaF 2 flashlight kind of thing, didn't really look too good

(oh and they're also really small cuz of 2.79 being cheeky and making the res-

Reveal 6 / Final ($110,000) for Dawko's stream for Samaritans - VAULT FOOTAGE!

You asked for it. Here it is. Please check out gameplay footage of POPGOES Evergreen's Pink Vault. This is where False Freddy lives.

Donate: https://www.youtube.com/watch?v=v8D4Kfd8oMI

bit of a random post but stomach book is fucking amazing and she's one of my favorite artists of all time I've loved her music for a year and a half now it's great

special thanks to @bixqa for introducing me to peak music

Reveal 1 ($87,500) for Dawko's stream for Samaritans - Desktop Wallpaper!

A small one to start us off... It's a new wallpaper of Blake the Badger!

Donate: https://www.youtube.com/watch?v=ZieguXklV8A

some more old plans stuff you guys get while I continue dev on the scripted events, originally v2 was gonna feature a flashlight for both hallways to spot Bonnie and Chica, in which you'd have to pull up the jammer and hold the button to make them go away

the next major build is already rather close and I just need to make plushies and graphics updates, have these 2 peeks at the cn and extras screens as callbacks to those devlogs I made

and yes piss freddy is in the game it ain't a secret no more

PROJECT: FREDDY (2026)

I suppose I should update, I was kind of slacking a bit yes, only one event was finished since last devlog, and I've just picked things up again since winter break has started. one of the scripted events is being coded right now as we speak