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LAST BREATH: Bullet Train
19 hours ago

SECOND BULLET TRAIN DEVLOG!


LAST BREATH: Bullet Train - Devlog 2 | April 12th, 2026

Hi guys! How are you all doing?

I've put together some content for you before I leave for 2 months.


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You can congratulate me, I'm updating the background.

I've already made some of new parts of the background.

background_0.gif
background_1.gif

And I also updated the old part of the background.

background_2.gif

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Finally, I can show you vertebreaker. A fun idea inspired by the attack of the king from Deltarune.

Also, I made it relatively recently.

vertebreaker.gif

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John.

john.gif

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Surprise!!! I decided to add global multiplayer and additional minigames for it.

Here is a gif with raw version of it.

multiplayer.gif

I hope that I will not abandon this idea during the development process.


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Now I can move on to your challenges and buffs you offered. I must say right away, I'm not sure I can add all the challenges and buffs listed below, so just because they appear here doesn't mean they will appear in the game.

Well, here's a list of your ideas that I liked:

  • HYDROGEN INFUSION

  • Baby mode

  • Brother blaster

  • Tungtungtung Sahur pet

  • Gun. (America)

  • Time thing

  • Orange soul

  • "Glitchy timeline"

  • "Too close to fail" or "Bleeding mode"

  • DVD Screensaver

  • Evan Dusttale'S Skeleton

  • Random sequence of attacks

  • Lover

  • Changing challenges every turn

  • The bones are pushing us

  • Unhealthy food

  • Invisible soul

  • Yes hit mode

  • Speed mode

  • Cyan soul

  • Feed the Skeleton

  • Sticky walls

  • Always blue

  • Rotating soul

  • Invisible Hp bar


Uhh... That's all.

Thank you for supporting this project, it's only because of your activity I'm still working on this project.

Bye!



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