LAST BREATH: Bullet Train - Devlog 2 | April 12th, 2026
Hi guys! How are you all doing?
I've put together some content for you before I leave for 2 months.

You can congratulate me, I'm updating the background.
I've already made some of new parts of the background.


And I also updated the old part of the background.


Finally, I can show you vertebreaker. A fun idea inspired by the attack of the king from Deltarune.
Also, I made it relatively recently.


John.


Surprise!!! I decided to add global multiplayer and additional minigames for it.
Here is a gif with raw version of it.

I hope that I will not abandon this idea during the development process.

Now I can move on to your challenges and buffs you offered. I must say right away, I'm not sure I can add all the challenges and buffs listed below, so just because they appear here doesn't mean they will appear in the game.
Well, here's a list of your ideas that I liked:
HYDROGEN INFUSION
Baby mode
Brother blaster
Tungtungtung Sahur pet
Gun. (America)
Time thing
Orange soul
"Glitchy timeline"
"Too close to fail" or "Bleeding mode"
DVD Screensaver
Evan Dusttale'S Skeleton
Random sequence of attacks
Lover
Changing challenges every turn
The bones are pushing us
Unhealthy food
Invisible soul
Yes hit mode
Speed mode
Cyan soul
Feed the Skeleton
Sticky walls
Always blue
Rotating soul
Invisible Hp bar
Uhh... That's all.
Thank you for supporting this project, it's only because of your activity I'm still working on this project.
Bye!

















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