So I’m going to be starting a SECOND version of the game; this one will be more along the lines of Sonic Adventure or Utopia in terms of gameplay. The main project with boost gameplay will not be scrapped. I’m simply trying out the Adventure-styled gameplay to see if it fits the game more than boost does.
Next up
SAGE Update The SAGE demo is complete! It is building as I am typing this, after which I will be submitting it to the SFGHQ showcase. The demo will also be available here, but I will not be uploading it until SAGE starts on August 25th.
SONIC CALAMITY CAST ANNOUNCEMENT----------
After months of writing and putting this all together, I am proud to announce Calamity's voice cast.
Sonic Calamity updates: moved to Unity HDRP for better visuals, and it's going to be built with its own engine, Calamity Engine.
A little WIP taste
Runestones: from concept to in-game model🗿
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Werehog transformation process. #sonicunleashed
Demonstration of the spells and their effects :)!
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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