On different difficulties, some levels will play altered versions of their music. This music will be slowed on easy, and distorted with higher pitch on hard or hardcore.
Next up
Is there anything mechanics/gameplay wise I should potentially update the game or make an actual guide to explain? Anything unclear with instructions and experimenting doesn't work? Leave comments below to inform me about issues, I want game to be gud!
Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)
Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)
withered cindy pixelart
2.1.0 Rebalancing patch (mainly affects hard mode) Makes hard mode easier in some spots, and harder with main night level specifically introduced characters. Should be more fun to play.
Helpy!! (49/365)
Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:
The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...
FleshBound | Cinematic trailer
I thought i'd let ya'll know here that One Night With Baldi, my latest fangame; is released. Go check it out:











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