On different difficulties, some levels will play altered versions of their music. This music will be slowed on easy, and distorted with higher pitch on hard or hardcore.
Next up
Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)
Won'tgoanywhere,leastItried... Image recovered F28,2026... Random Asset Memories... H2,2017...
I decided to show something off I've been working on the past 2 weeks in a video... (have no clue if the project shown is going to be publicly released, but perhaps if I feel like it would be a good idea):
2.1.0 Rebalancing patch (mainly affects hard mode) Makes hard mode easier in some spots, and harder with main night level specifically introduced characters. Should be more fun to play.
models by me
original art by Snartles
C0M3 B@(K L00K @G@1N $0M3TH1NG CH@NG3D!
Is there anything mechanics/gameplay wise I should potentially update the game or make an actual guide to explain? Anything unclear with instructions and experimenting doesn't work? Leave comments below to inform me about issues, I want game to be gud!
April fool's! Game's now open source! As many files as could be archived from my old drive drawings, as well as exes for major versions! I had an alt Google Drive for most files that I still had, thought releasing them today would be funny XD!
















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