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I'm sorry to say this but there was a Tyke and Sons April Fools troll game planned for 2023. It only got as far as this player graphic and then I died.
It's always good practice to make the collision of enemy projectiles thrice as big as the graphic itself, as to not underwhelm the player and also extend the playtime.
UPDATE: THEY LET ME PET SIMBA
What if when you die enough times, you get a rage quit option where the game just closes after a horrendous scream
I hope at some point I can stream working in Godot, because I could need some active backseating. How would you make this more simple?
Edit: Last line is supposed to take from modulate.r as well
WOW THANKS HOW NICE
Posted these images on my Twitter a while back. Nothing to them, just wanted to make new shots :)
Found a scene that was probably meant as a joke at the time. Had to reassign some textures and updated the lighting to bring you this quick render:
Wuah
Unfinished "Watermelon Fredbear". It's in the game's folder so it counts as cut from Tyke and Sons.





























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