Today I’m sharing some of the tweaks I’m making while working on the overall game balance.
Shield Spell
First, the shield spell is getting an adjustment: instead of being a permanent shield, it will now last for 5 seconds. To compensate, the cooldown (CD) will be reduced from 40 to 20 seconds. These times are still subject to change as I continue testing.

This will make the spell much more strategic, rather than something you just use every time the cooldown resets.
Skill Tree Selection
Several people (unfortunately I don’t have their names noted) suggested it would be better if selected upgrades in the skill tree were marked with a circle to make them clearer. After trying different styles, here’s how it will look in the next update:

I hope you like these changes. See you next week with more updates!
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