This time I bring you a preview of the visual changes in some maps, along with a small improvement that makes it easier to see which defenses are disabled.
First, the new visual indicator:
As you can see, defenses that become disabled—whether by a spell, a troop effect, or a temple effect—will now be visually marked, making it easier to identify them. This indicator will not be visible on Hard difficulty.
Path adjustments in some maps:
As I continue working on the overall balance of the game, some maps are also receiving updates to their paths.
Paths are being modified for several reasons: to improve troop flow, to balance routes that are too long or too short, to add defenses that were previously missing, or to prevent certain defenses on one path from attacking another, among other adjustments.
I hope you like these changes. See you next week with more updates!
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