Game
Fire Leaf Water



4 years ago

 Shot 1: 500 block (requires 500 score to break) and five tier 2 water blocks
 Shot 2: Mysterious Luna block with 0 score on it
 Shot 3: New unmovable block (require 60 score to break) and new look on unmovable and unbreakable block




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Based on feedbacks, I reduced darkness of level select decorations making them look brighter and clearer. I also decided to create alternate level palettes for completed and incomplete state each. Here are some shots from the level select:

This game is mostly ready for second demo however I'm testing level select to ensure it works properly.

Here are some shots from the game for today's #screenshotsaturday:

Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?

My game for Solo Dev Marathon Jam 5 is almost complete, just needs some bosses, fixes and other stuffs.

Here are more shots from the game:

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

I've made new levels & new box type for this game. Here are some shots from them for today's #screenshotsaturday:

I've made new levels & new box type for this game. Here are some shots from them for today's #screenshotsaturday:

Happy Devruary! Devruary Day 5 celebrates @ExpoDev ! He's the founder of PMH Interactive and is working on The Obsessive Shadow and more. We also have a question for the devs of Game Jolt: What keeps you making games when it gets tough?

My game for Solo Dev Marathon Jam 5 is almost complete, just needs some bosses, fixes and other stuffs.

Here are more shots from the game: