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So does anyone know how to fix this ghosting issue in the Volumetric Fog while keeping it optimized for VR? or do I just need to fake the volumetric lighting somehow. Help would be appreciated.
Here is the nightmare fuel, A.K.A. Withered Vintage Chica
Vintage Chica model is from @Battington & @TheMediocreMakers
So I was just working on editing some voice lines in Audacity for this game, & I ended up accidentally creating this audio, might make this into a secret ambient sound in the game, had to make it into a video to upload it here, let me know what ya think.
This was probably one of the more requested and wished for features I've seen from the demo but now there's an Undo and Redo option in the game!
The Tiles and Objects have their own individual undo and redo lists.
VHS Tape number 1
Check the article for credits
Gangster Chica
This is Withered Vintage Foxy, now all the withered vintage animatronics have been revealed. Also made a poll a while ago and have made my decision, I will make 2 total trailers, Read the Article.
Vintage Foxy model by @Battington & @TheMediocreMakers
Just got tagged by @GarryGabbage & I have to repost lol, anyways, sorry i forgot to mention but, imma be taking a long break in bed resting & eating, long story short, i went to a gym with one of my friends & now my triceps & chest are really sore.
Teaser Trailer out now!
Watch on Youtube for HD quality:
So i was thinking, about the issues i've had when rebuilding lighting with swarm agent i talked about a while ago, should i try removing UE & manually deleting Swarm Agent, then reinstall Unreal Engine? Would that be a viable option to fix it?
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