*sigh*
Guess we gotta add this to arcade mode now 
https://youtu.be/Q5VSFKUy8X0?si=TLsKKWLG4-gQ5kHF
Next up
We're not Dead. yet at least. development is slow
We should have a new development video out by November :)
We also started updating the soundtrack list with some of the new tracks as well. if you want wanna listen to some new tunes
New prototype house exterior & Slight Redesigned Interior :)
Will post some screenshots of the interior once it gets properly furnished
From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.
the reworked prototype map visuals are Semifinished! Complete with a new garage, and a heavily modified first floor, we've pretty much reworked the entirety of the original map. We are near to the final stretch now! (everything is still subject to change)
Main Map Progress.
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
In the next update, you can expect to find loads of secrets and... lore????? >:)
Next update, the neighbor's going to be smart. Be smarter, be unpredictable.
The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!










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