Game
Forge and Fight

7 years ago

Simple, yet impractical!

What are you forging?




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Hello everyone! We'd love to share how we are developing our latest game, Forge and Fight! The first devlog will start with our intro and a little bit about prototyping of Forge and Fight. 🛠 https://www.forgeandfight.com/?p=3223

Thoughts, Feedback, or Ideas for Epic Weapon Parts? Join us on Discord and let us know about it! https://discordapp.com/invite/flamebaitgames

We're live! And these guys are just as excited as we are! Now get forging!

When behaviour programming turns out "sort of" correct. Throwback to a cancelled project.

My emergency tactic had... mixed results. Thanks for playing!

The UX for Forge and Fight kinda goes against established web convention. We pretty much took the 'F' shape and kicked it to the other corner. Looks nice though. Try the game: https://gamejolt.com/games/forge-and-fight/400824

Tried to stress test the store with a lot of customers. Is this what hell is like? Throwback to a cancelled project.

🔥Hype Alert 🔥

Forge and Fight! Alpha Test Starts Within a Few Weeks Please check more details and don't forget to register! https://forgeandfight.com/?p=3621

When your code reaches the level of abstraction where it's impossible to tell what function it actually has.

Can highly recommend defining your own Selectables when working with Unity. Here we got radio buttons to be used in a list. Simple and reuseable!