Game
Forge and Fight

6 years ago

Simple, yet impractical!

What are you forging?




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When behaviour programming turns out "sort of" correct. Throwback to a cancelled project.

When your code reaches the level of abstraction where it's impossible to tell what function it actually has.

Hurray! Only 7 days to go to the Alpha test! Remember that you need to register here to be eligible for Alpha testing! more info here: https://t.co/6HLMCO3RZy?amp=1

I rather consider myself an author of abstract pieces. Throwback to an earlier stage of The Movie Maker Game. Prototype available here: https://gamejolt.com/games/MovieMakerGame/398443

My emergency tactic had... mixed results. Thanks for playing!

Can highly recommend defining your own Selectables when working with Unity. Here we got radio buttons to be used in a list. Simple and reuseable!

It's time for a new developer blog! In this one, we're talking about our weapon philosophy for Forge and Fight!

Read it here ➡️ https://bit.ly/FnFBlog1

Thoughts, Feedback, or Ideas for Epic Weapon Parts? Join us on Discord and let us know about it! https://discordapp.com/invite/flamebaitgames

Another drawing I made in Passpartout way back when due to a user request. I'm no artist but I think I delivered!

Tried to stress test the store with a lot of customers. Is this what hell is like? Throwback to a cancelled project.