Game
Forge and Fight

7 years ago

Simple, yet impractical!

What are you forging?




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When your code reaches the level of abstraction where it's impossible to tell what function it actually has.

We're live! And these guys are just as excited as we are! Now get forging!

It's time for a new developer blog! In this one, we're talking about our weapon philosophy for Forge and Fight!

Read it here ➡️ https://bit.ly/FnFBlog1

🔥Hype Alert 🔥

Forge and Fight! Alpha Test Starts Within a Few Weeks Please check more details and don't forget to register! https://forgeandfight.com/?p=3621

Another drawing I made in Passpartout way back when due to a user request. I'm no artist but I think I delivered!

We're happy to announce that Forge and Fight! special website is now live! https://forgeandfight.com Let's sign up for a newsletter and get exclusive content when early access is ready! We're looking forward to seeing your crazy weapons in action!

Tried to stress test the store with a lot of customers. Is this what hell is like? Throwback to a cancelled project.

Off the the woods to build a legally-not-a-house. Happy easter everyone!

I rather consider myself an author of abstract pieces. Throwback to an earlier stage of The Movie Maker Game. Prototype available here: https://gamejolt.com/games/MovieMakerGame/398443

Can highly recommend defining your own Selectables when working with Unity. Here we got radio buttons to be used in a list. Simple and reuseable!