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Another drawing I made in Passpartout way back when due to a user request. I'm no artist but I think I delivered!
Doing some networky tests to see if it's possible to do prediction on chained physics objects. Seems somewhat promising if you set a fairly decent standard on the connection.
I call this a... moderate success! What's your high score?
Hurray! Only 7 days to go to the Alpha test! Remember that you need to register here to be eligible for Alpha testing! more info here: https://t.co/6HLMCO3RZy?amp=1
Can highly recommend defining your own Selectables when working with Unity. Here we got radio buttons to be used in a list. Simple and reuseable!
Thoughts, Feedback, or Ideas for Epic Weapon Parts? Join us on Discord and let us know about it! https://discordapp.com/invite/flamebaitgames
The UX for Forge and Fight kinda goes against established web convention. We pretty much took the 'F' shape and kicked it to the other corner. Looks nice though. Try the game: https://gamejolt.com/games/forge-and-fight/400824
We're happy to announce that Forge and Fight! special website is now live! https://forgeandfight.com Let's sign up for a newsletter and get exclusive content when early access is ready! We're looking forward to seeing your crazy weapons in action!
Hello everyone! We'd love to share how we are developing our latest game, Forge and Fight! The first devlog will start with our intro and a little bit about prototyping of Forge and Fight. 🛠https://www.forgeandfight.com/?p=3223
My emergency tactic had... mixed results. Thanks for playing!










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