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Tried to stress test the store with a lot of customers. Is this what hell is like? Throwback to a cancelled project.
When your code reaches the level of abstraction where it's impossible to tell what function it actually has.
I rather consider myself an author of abstract pieces. Throwback to an earlier stage of The Movie Maker Game. Prototype available here: https://gamejolt.com/games/MovieMakerGame/398443
Another drawing I made in Passpartout way back when due to a user request. I'm no artist but I think I delivered!
When behaviour programming turns out "sort of" correct. Throwback to a cancelled project.
It's time for a new developer blog! In this one, we're talking about our weapon philosophy for Forge and Fight!
Read it here ➡️ https://bit.ly/FnFBlog1
The UX for Forge and Fight kinda goes against established web convention. We pretty much took the 'F' shape and kicked it to the other corner. Looks nice though. Try the game: https://gamejolt.com/games/forge-and-fight/400824
The color palette used for Passpartout. It got a nice range without giving way too many options. Perfect for an amateur such as myself!
My emergency tactic had... mixed results. Thanks for playing!
I call this a... moderate success! What's your high score?










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