Game
Forge and Fight

6 years ago

My emergency tactic had... mixed results.

Thanks for playing!




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It's time for a new developer blog! In this one, we're talking about our weapon philosophy for Forge and Fight!

Read it here ➡️ https://bit.ly/FnFBlog1

The UX for Forge and Fight kinda goes against established web convention. We pretty much took the 'F' shape and kicked it to the other corner. Looks nice though. Try the game: https://gamejolt.com/games/forge-and-fight/400824

When your code reaches the level of abstraction where it's impossible to tell what function it actually has.

When behaviour programming turns out "sort of" correct. Throwback to a cancelled project.

Can highly recommend defining your own Selectables when working with Unity. Here we got radio buttons to be used in a list. Simple and reuseable!

Off the the woods to build a legally-not-a-house. Happy easter everyone!

The color palette used for Passpartout. It got a nice range without giving way too many options. Perfect for an amateur such as myself!

Thoughts, Feedback, or Ideas for Epic Weapon Parts? Join us on Discord and let us know about it! https://discordapp.com/invite/flamebaitgames

I call this a... moderate success! What's your high score?

Another drawing I made in Passpartout way back when due to a user request. I'm no artist but I think I delivered!