Game
Exile Squadron
8 years ago

Sitting in the Cockpit


I only have one New Year resolution: and it’s that I will work on my game every day. Sometimes I can do a lot, sometimes I only have 30 minutes, but I intend to do this every day. Thanks to this, I have managed to make nice progress. I designed the weapons for both the fighter and the mech form. Although they are not 100% final, but it is a good starting point.

The other big thing I decided is that I want every mission to start from the cockpit of the spaceship. That would be a nice place to get a briefing for the upcoming mission. For that I have drawn a cockpit, which took a week to do. I’m no artist so I know it is not something spectacular, but I’m quite happy how it turned out.

One problem I have is that I still couldn’t decide about the style of the graphics, or the size of the native resolution. Should I go for a more pixelated look, and set the native resolution to 640x360 (this looks better upscaled), or go for a 720p resolution, and a cleaner art. I have a disadvantage at drawing nice looking art, so I have to consider which is the one I can produce better art for. You can see two versions of the same cockpit, decide which one looks better for you.

For the next few days I want to implement this cockpit briefing section into the game, with dialogue and textboxes. From there the player will be able to launch to the first mission.

5d0a6e942b0ad.png
5d0a6e96cb2ca.png


0 comments

Loading...

Next up

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Runestones: from concept to in-game model🗿

Just a Pico sprite

Werehog transformation process. #sonicunleashed

Strange Umbrella

Demonstration of the spells and their effects :)!

Microsoft Windows XP Unprofessional (windows logo prototype)

a drawing I did because I was bored😪. But I love how it turned out.😊

Coming Soon...

Annie of the stars