Game
Archtower

5 years ago

Skills & Animated Menus Edition Patch v0.2.3 is released!

Patchnotes:


• attack speed (based on DEX, class passives, items)

• accuracy (based on DEX, class passives, items), affects throwing bottles, rocks, maximum to 100% for reduction, above 100% goes to +headshot damage

• skill damage power (based on STR+INT)

• cast speed (based on INT), but no casting skills yet

• passives for every class (vagabond +5% accuracy, fighter +5% attack speed, firestarter +5% energy damage)

• upgrades for passives

• PP/TP/EP potions added (if you have such upgrades)

• new skills window (default keybind - U), allows skill upgrades in tower, for respec you still have to go for your family npc trainer

• notification at the left lower corner when you meet requirements for upgrade

• skills grow in power grow based on char level and stats (rock - DEX+STR, poison - INT+DEX, flames - INT)

• DEX classes use trick points (TP) instead of stamina (SP)

• new items - simple necklace, cheap ring

• first secret area

• when you get expirience it shows on hud near exp bar

• trap chests

• sprite turns for enemies (testing this system)

• critical hit resistance, boss has it

• headshot resistance, boss has it

• animated menus, pop-ups on items and stats (can be turned off/less/more in settings), sound effect for menu opening/closing

• tips for gamepad controls

• new settings category Extra, for nerdish specific settings

• settings for disabling/enabling melee attack dash

• melee dashing adjusted for higher attack speeds

• adjustments for poison resistance

• poisoner passive gives 15% poison resistance

• fists (no weapon) now have damage spreading

• armor / energy armor adjustments - half of armor goes to flat damage reduction, other half goes to resistance rating (1% of physical/energy resistance per every 10 points)

• new sprite for throwing rock skill

• GUI adjustments, control tips on skill bar

• open barrels with use button (default - E)

• chosen camera mode (1st/3rd person) saves when game is closed

• new algorithm for healing from drink

• settings for minimap right away, don't have to go for settings menu (scrolling - change size, scrolling+cntrl - change transparency)

• fighter won't get power points (PP) per enemy slain during charge

• enemies have damage spreading for melee, with this and armor/resistances intact overall dps increasement for enemies, especially for hard difficulty

• full support for gamepad

• prevented extra crashes if item sprites doesn't exists (for example: when you play older version of game after newer one, not recommended, though)

• landing sound when jumping straight in the place, at last!

• fixes for key showing on minimap

• fixed some pop-ups going over screen borders

• bug fixed, batbirds could hit you from ceilng

• bug fixed, extra sounds with stash openning

• bug fixed, item sound when trying to use empty inventory/stash slot

• bug fixed game could crash on char creation (hotfix 0.2.3.1)

• other adjustments and fixes

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