Game
Archtower

5 years ago

Uncancelled Edition Patch v0.2.0 is released!

Patchnotes:


• coins cost and gains rebalanced

• boss is redone and simplier

• melee attacks stop you from flying through enemies

• gamemaker limited lighting system added (a bit buggy sometimes)

• inventory and equipment systems implemented

• if you die you drop your belongings and can try retake it, if you have that tower upgrade

• inventory has unlimited slots, but items have weight, and too much weight can slow you down, based on how much overweight is

• you can now change weapons, even fist fight your enemies

• inventory can be sorted by name, by item quality color, by weight and by item type, ascending or descending

• your character is saved if you are alive

• in the camp your HPs regenerate slowly

• your character can 1) go away with loot, 2)run away with a chance to drop backpack, 3)just be replaced by next hero (in the tower), 4)and go for retiement (in the camp)

• your character can got exp and rise levels, limit is 5 for now

• jump speed is decreased by 20% for smoother jumping

• spike traps damage decreased and rebalanced for difficulty levels

• texture flush added at the end of the levels for optimization

• gamepad is supported now (90% of the time for now)

• autoscale enhanced

• projectiles now have a trail

• upgrades are reworked, no 'way only' choices, now more like 'take what you want more' choises

• debuffs show on mobs above their heads and hpbars

• batbirds and gobloids been slowed down a bit more

• characters have stats STR, DEX, INT. HP, weight capacity and weapon damage are calculated with formulas based on those stats

• tutorial intro adapted for new systems

• characters now have resources for their skill usage: power, stamina, energy, based on class type

newscreen4.png


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