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Finally RocketJumpCascade v0.02 ETB2 Lava Temple Demo has released! Try out the new movement system while you explore the new lava temple rift 🔥🚀🏃♂️
Release version ETB1 for RocketJumpCascade ETB1 focuses on the addition of a new hub, experimental rift portal, and improving the feel of the rocketjumping
Give it a download and let me know what you like and don't like about it :D https://www.youtube.com/watch?v=4kEEkY8P9wc
Its been a while since I posted on GJ but I just wanted to let everyone know I am still hard at work on RocketJumpCascade v0.4. Here is a quick preview of some of the refined gameplay.
You can wishlist the game on Steam: https://store.steampowered.com/app/2082420/RocketJumpCascade/
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
Some more maps worked on, I will have ETB1 ready soon to try out. Putting some last minute fixes with the build settings to juice some more fps
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
After 2 months a new update has been launched for RocketJumpCascade v0.5! New Levels, Enhanced Movement, RocketLauncher Tweaks, and More!
Still hammering away on this lava temple map for RJC Can't wait for you all to get to play it. The flow of the levels I am designing allows you explore various paths through bhopping,rocketjumping,and puzzle solving. Whichever way works for you!
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
Heres some more screenshots of my WIP lava temple RocketJumpCascade is based a lot on bhop movement games but I always wanted it to feel a little more adventurous so I have been trying to figure out how to bring that vibe with the level design











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