Game
RocketJumpCascade


4 years ago

Still working on a lot of map improvements for ETB1. Yesterday i worked on rebuilding the main hub to be a bit large and more open for exploration. WIP but happy with the changes so far, next i gotta improve the lighting system




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Slowly working on some new maps so the next demo for RJC has way more interesting rifts to explore for all of you. Learning something new about unreal engine every day.

Finally RocketJumpCascade v0.02 ETB2 Lava Temple Demo has released! Try out the new movement system while you explore the new lava temple rift 🔥🚀🏃‍♂️

Still hammering away on this lava temple map for RJC Can't wait for you all to get to play it. The flow of the levels I am designing allows you explore various paths through bhopping,rocketjumping,and puzzle solving. Whichever way works for you!

Happy Devruary! Devruary Day 3 celebrates @Jacorn ! He's a small game developer working on a few projects including Forgotten at Fredbear's! We also have a question for the devs of Game Jolt: What game made you want to be a dev?

RocketJumpCascade v0.03 is out now! This includes 4 new maps and some rocketjump changes. Hop in and explore the rift to discover several new challenging areas 🚀🏃‍♂️ Download for free now: https://gamejolt.com/games/RocketJump/732710

Seal Island Intro! For #ScreenshotSaturday!

The new Hub is about to go crazy. If you haven't yet you can try out an early version of RocketJumpCascade at https://gamejolt.com/games/RocketJump/732710

v0.03 of RocketJumpCascade is about to have a handful of new areas to explore 🕵️‍♀️ #leveldesign #gamedev

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

More of using the new lighting system for a new Lava Temple

Still needs a lot of tweaking but everything is look a bit smoother lately