Game
RocketJumpCascade


4 years ago

Some more maps worked on, I will have ETB1 ready soon to try out. Putting some last minute fixes with the build settings to juice some more fps




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Its been a while since I posted on GJ but I just wanted to let everyone know I am still hard at work on RocketJumpCascade v0.4. Here is a quick preview of some of the refined gameplay.

You can wishlist the game on Steam: https://store.steampowered.com/app/2082420/RocketJumpCascade/

After 2 months a new update has been launched for RocketJumpCascade v0.5! New Levels, Enhanced Movement, RocketLauncher Tweaks, and More!

Slowly working on some new maps so the next demo for RJC has way more interesting rifts to explore for all of you. Learning something new about unreal engine every day.

@MidnightForge is a Jolter to Watch and the solo horror dev behind games like Those Who Dwell and Nowhere! Follow @MidnightForge and the Those Who Dwell game page before the quest ends on March 17 and you'll get Coins!

v0.03 of RocketJumpCascade is about to have a handful of new areas to explore 🕵️‍♀️ #leveldesign #gamedev

We're so back! This is the year, team. Rose and Locket will be launching! Thanks for all your support here, I'll try to keep this page updated as we head towards release

The new Hub is about to go crazy. If you haven't yet you can try out an early version of RocketJumpCascade at https://gamejolt.com/games/RocketJump/732710

RocketJumpCascade v0.03 is out now! This includes 4 new maps and some rocketjump changes. Hop in and explore the rift to discover several new challenging areas 🚀🏃‍♂️ Download for free now: https://gamejolt.com/games/RocketJump/732710

Episode 3 of IMPRINT, our ZERO PARADES devcast, is now live! Our host, Jim, is joined by producers Jess Crawford and Tom Leigh as they tackle the big questions related to the game's production. Listen now: https://www.youtube.com/watch?v=-ozduZD6gqQ

Heres some more screenshots of my WIP lava temple RocketJumpCascade is based a lot on bhop movement games but I always wanted it to feel a little more adventurous so I have been trying to figure out how to bring that vibe with the level design