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Testing the power of the player's fear after the monster detects them. The power will work as follows: after the monster spots the player, the PLAYER will receive a 5-second speed boost; however, energy consumption will be higher during those 5 seconds.
Guys, I added several new monsters to the game: TinkyWinky, Dipsy, LaaLaaPhase1, LaaLaaST2PhaseRemake, PoPhase1, TinkyWinkyOld, CombatRobot, White Scythe, Scythe TubbyOld, Scythe Tubby New, Pills, Caplet, Tubby Guardian, NewBornST2, NewBornST2REMAKE.
Guys, I was thinking of updating the mod to version 1.295, which has the Sandbox mode from Slendytubbies 3, and I'll give more details soon. But I'll have to export everything from my Mod 1.0 to version 1.295.
It seems we've found the underground passage where the Tubbie Creation Machine is located...
I'm Just Testing... Uhmm Maybe?
Testing the system for entering rooms without using the "Enter Room Name" option, and it seems to be working perfectly. The game is 80% complete!
small things added, Improved CameraBob and also WeaponSway, when you are running or walking the player's arm will move this has been improved, LightFlicker was also added, which is basically when the Monster is close to you the flashlight light will blink
Guys, could you help me choose a name for this Desert map? I'm out of ideas.
chat, new mechanic added to the game, and yes, it is not the Custard tracker but rather a Stamina system, the Player runs faster by pressing the Q key, I will show you how it works in this video.
I've added a new map and a new monster to the game. The monster is a combat robot and the map is an Old Station.











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