Okay, it feels as if the world doesn't want me to finish the dam base Zenand code at this point
The game is being made on Godot 3.5, which isn't currently out. This is possible cause they release development builds. A problem with this tho, is that features can change.
In my absence, Godot finally started releasing release candidates for it, so basically, it's almost released.
A minor problem tho, is that they changed a feature I was relying on, in such a way that breaks the Zenand movement code in an invisible way, and by that, I mean I have no frigging clue what it broke.
There is light in this situation however! They added a feature that allows me to implement Zenand avoiding obstacles they don't resist!
This was a feature I wanted to implement, but had given up on before, since the path finding didn't have any way I could logically implement it. Now however, they have path-finding layers, which allow for just that!
Anyways, that's truly all for today, unless I decide to make another post in less than 20 minutes, cause it's currently 11:40.
Now then, g'night y'alls!
0 comments