Currently uploading a small patch for Playtime/First Prize character volumes right now, everything else stays as it is, since that is how the game is intended. Since these sounds had a lowpass filter (originally to contribute to the logic of door sound pressure muffling), I believe that was the main contributing factor to the issue.
I do however hope this helps people in someway. Make sure you're facing the door from the bedside view/or from close standing view (you won't hear the sounds otherwise regardless). Use a routine checking strategy for Baldi (analogous to most of the other characters).
Since I'm working on a BBIN update along with Post-Shift 2, I won't be focusing my priority here too much, this game has been complete for a long time now and I'm done here. Currently haven't slept at all, so sorry for the haphazard of a devlog structure lol.
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