Next up
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
Suppose it was about time that some of these skills got a little extra kick.
Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
It's been a long time coming...
New project is having a fun, early outing.
New look, new direction.
How about we change things up?
I might be having too much fun with this process...










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