Game
PropHunt





2 years ago

Small update 0.2.2


Additions

  • Added a Teleporter

    Location of teleporter and the actual teleport location is randomized every round

  • Added Water Caustics

  • Finally added a volume adjustment option (this was long overdue)

Changes

  • Changed Underwater Post-Processing

  • Water hit reactions change with speed of objects

    These can now be triggered by player and other movable objects

  • Turned off Ceiling lights in 'Valley Day'

  • Minor change to lighting in 'Apartments'

Fixes

  • Fixed Reflections on ice materials

  • Fixed Session Search by name



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Update 0.2.5

Added a Gameplay Modifier, Map changes and Fixed several Bugs

Devil Z

Nissan Fairlady Z S30

Car Aura

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Devlog | Five Nights at Freddy's : Witness

I refined the combat in Lobo: The Howl Within—smoother transitions, better animation blends, and improved camera work!

As a solo dev, I stitched together 4 animation packs from 3 creators to make it feel like one cohesive system.

I dont know wht im doin @Victoree

Changing the prop mechanics to accomodate the size of the object by using temporary capsule.

Its a bit hard since not all objects are round, and that the character sometimes falls through the floor.

Edit: Found a solution