Small update post: Progress on the next update has been going well! I balanced the party's stats so that SOMEBODY *cough cough Maria and Cambria* can actually damage enemies with their normal attacks, I've added interactivity to a BUNCH of stuff, (1/2)
Next up
I started working on a redrawn sprite sheet for Mega Man! It's nowhere near done yet, but I plan on making it available for anyone to use once it's done!
The Mega Man sprite sheets are done! I'll see if I can find a way to make the individual sprites themselves available for download later. It's past 1:30 in the morning for me, and I need to S L E E P .
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg
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