Game
Shooter25's Random Mods

1 year ago

Small update to the FNaF Timer


Small update to the FNaF Timer

- Implemented the Playtime feature, you can use it to keep track of how long modes take you, it's tied to interval files so make sure to have one for each mode you're tracking. You can also change it manually if you want to transition from livesplit, as well as hide it if you don't care about it or change it's color.

- When adding Custom Intervals they now automatically place themselves in the appropriate time, also removed the insert button as it's no longer needed with this feature.

- The timer a bit wider to support longer intervals and labels.

Any suggestions to what could be implemented in a future update would be appreciated.



4 comments

Loading...

Next up

The CECR Timer has been rebranded to the FNaF Timer, with more customizability to be used in other games!

So

i may or may not make an full art of some person or i may just leave this like that-

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Path of Kami: The Evolution of the Lore

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Runestones: from concept to in-game model🗿

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Explosive domino effect