Game
BioFuse
10 years ago

Snapshot Cancelled!


(Please leave comments on suggestions we should add!)

To make up for this… We coded much MUCH more. We went from close to 600 lines of code and boosted that to over 1000+ lines of code! We’ve been getting things done and sweeping up some little things. Here’s the changelist as of now. (9/23/14)

+New ascii main screen
+Made the game playable
+Better support for save/loading - Means corrupted saves are more rare!
+Around 800 more lines of code! - Code is over 1000 lines!
+Functional grind system
-Only place you can go to is Outside currently.
-All other places are under a dark veil.
+Anti-Corruption Saves -Might still be buggy! (The irony, I know)

Since I’ve been cracking down on the update system and choosing some file management sites, I decided to make my own… Only because it’s also extremely easy..

Also, a quick coding sneak peak is here -

5d0c3d3fa50b0.png


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Trick or treat my dudes.

News Update - 39 BioFuse 1.8.2 Released (Fixes Win11 support)

This is indev version 1.0.7 so far. I need to add much much more logic to the inventory system I've got, it's still quite young. Just showing that I'm still here... ish?

I finally figured out how to make an infinitely scaleable map navigator. Little crude in the gif itself but nothing a little polish won't fix.

So. Does anyone think this beaver is dead or no.

It's irritating to have a bunch of posts on a devlog right? That's why I use my profile to drop misc. leaks lol.

#GameJoltColors24 Look at you go, Popcorn :)

Satisfying.

Nearly forgot to show what my recycle bin looks like.

Tfw you haven't posted anything in months