Game
FNaF World XL
2 years ago

So a quick update:

I am a real goof and didn't realize new saves weren't setting the difficulty level. (Hence the absence of damage from enemies and bosses imploding upon load.)

Will have an update up within the next day or so to address this.


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Next up

That time of year again.

Yeah, we're doing this.

It's been a long time coming...

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

New project is having a fun, early outing.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

How about we change things up?

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.