Game
FNaF World XL
2 years ago

So a quick update:

I am a real goof and didn't realize new saves weren't setting the difficulty level. (Hence the absence of damage from enemies and bosses imploding upon load.)

Will have an update up within the next day or so to address this.


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Yeah, we're doing this.

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

New look, new direction.

First signs of danger.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Suppose it was about time that some of these skills got a little extra kick.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

I might be having too much fun with this process...