So after doing a bit of research, I might actually use Unreal 5, if it doesnt find a way to piss me off again (it most likely will) I found a way to make the engine layout look more like Unreal 4, the only complaint i have, they removed Cascade Particles
Next up
Unreal Engine Community: No Simple Developer, you can't just code stuff in the engine and not make it look clean and neat! Me (Simple Developer): Haha spaghetti code go BRRRRRR!!!!!!!!
So I was just working on editing some voice lines in Audacity for this game, & I ended up accidentally creating this audio, might make this into a secret ambient sound in the game, had to make it into a video to upload it here, let me know what ya think.
The first winner of our INAYAH Joltbux giveaway is @fuzzy_lol !
Enter by completing our new quest: https://gamejolt.com/quests/963
We'll pick a winner each day the quest is active! 🤯
So I started to remake this project less than a week ago, & lets just say, I've been cooking with this, don't wanna spoil much for now so just have this small teaser image I made for the game. Vintage animatronic models by @Battington & @TheMediocreMakers
The fourth winner of our INAYAH Joltbux giveaway is @SkyGlide5 !
Enter by completing our new quest: https://gamejolt.com/quests/963
We'll pick a winner each day the quest is active! 🤯
Tempo Katana Expert+ Hope you all enjoy!
So does anyone know how to fix this ghosting issue in the Volumetric Fog while keeping it optimized for VR? or do I just need to fake the volumetric lighting somehow. Help would be appreciated.
How I handle my game's difficulty with one curve
Power of the Saber Blade by DragonForce
Was close to beating this one.
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