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24
4 hours ago

So basically, i continue working.


As you may notice, my programming skills grew up a little bit.

What happened all this time?

Well firstly, i have changed the logic of timer. From using only nano seconds, i turned to the timer with delta time. What does that mean?

That means every frame is EXACTLY 1/60 of second.

But lets not go deep-dive into the code, and look at the enemies instead.

That one guy (i hope you know him if you watched my previous posts), who's name is Servus now, is the simplest enemy in a game, just like Goomba from SMB (Super Mario Bros.).

Also, i'm working on level editor, to make it count objects also. That means, it'll be much easier to me to place coins, enemies, and other stuff in the game.

I hope you like my work, because i'm prepairing much more in the future!



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Some pages from my game dev diary.

So, i have created an enemy here.

But i don't really know how to name him.

Maybe you have any ideas?

So, i kinda made a player and enemy, that took me a while, but anyways, it works.

Btw, choose his name (you still has a chance to write it)

So, i started making a level.

GUYS!!!!

I have awsome news for you!!

Flower.

Big thanks to @Great_Alexander !

I dunno will you understand or not, but this is another 4 pages from my diary.

Hell yeah

So, i wanna show you how my programm on making levels works.

Yeah, my engine is named as "Chronosyn".

I don't really remember why i named it like this, but guess it just sound somekind of cool i dunno