so currently attack wise I'm working on the blaster spin part, after that there's gonna be a small section to work on but the game will probably be done within the next few weeks (no promises though I still have some things to work on plus play testing)
Next up
I remade the logo because the old one looked bad
new menu sprites (chara still looks kinda bad but overall it's much better)
I have updated papyrus's sprite, I thought the old legs looked weird so I made them better (this is like the 10th time I've updated his sprite during development)
This is a real screenshot from the game. I'm not kidding. Silly mode is peak.
I literally crashed scratch with my terrible coding
check out this new SS!Chara sprite I made
I'm making a storyshift chara fight as my next fangame, here's some over world sprites (also I'm giving them vines instead of knives this time, or a combination of the 2, I haven't decided yet)
Here's a look at the menu that I've finally finished also the demo is releasing next week at the earliest
I've been mostly coding things outside of the fight like a skip button in the death menu and some holiday stuff but here's where I'm at in the fight (I need to finish this cutscene and have a cut off and then the "demo" will be released)
I'll make an actual game jolt page for my SS game once I actually finish the battle system, in the meantime here's togore (this will be used in the game)
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