Game
Blood Moon Odyssey
5 years ago

So far, I've added most of the worldmap for the next area, including enemy encounters. The next town is semi-finished, and the next main dungeon is about 25% done. I'm also working on runes, which will enhance equipment for further customization.




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Hey GJ! In my lengthy absence, I've made 3 new dungeons! The one shown here is water themed, and emphasizes puzzles over combat (don't worry, it's not Water Temple). The boss battle at the end is all action though (as far as SRPGs go).

Forgot to post this on Halloween, but I made a teaser for the Black Temple, a spooky late-game dungeon.

0.8.0 update adds a new passive for paladins and wanderers: Versatility. This makes hybrid builds more useful without affecting "pure" builds much. This might be the last update in quite a while, but I'll keep posting devlogs as usual.

Version 0.10.0 is now live! An options menu has been added, allowing you to change controls, lower difficulty, enable viewport scaling and more. I've also made some improvements to certain skills and minor balancing/ bugfixes. Enjoy!

After many monotonous & tedious hours, I've converted the game to 60 fps! This version (1.7.0) also includes some minor physics improvements and bugfixes. Enjoy!

The world map's layout is now 100% done! Besides that I'm working on a new update that'll add more options to the game like rebinding keys.

New enemy: Siren Not only are they good swimmers, they can also charm your party members which can turn the tide against you (no pun intended).

I've added new enemies to dungeons 6 and 7, so they're now 100% done besides some polishing and bg graphics. This enemy is based on a well-known franchise, can you guess which one?

I redrew the main character (totally not Link)! Apparently, I drew the old sprite around 2009, so it was definitely time to update his looks.

I tried redrawing the warrior class (new sprite is on the left). What do you think, should I use this new style for the rest of the classes/ humanoid sprites?