Game
A Duck in Space: Journey to the ends of the universe
3 years ago

So far in 1.4 there is already:

- bug fixes

- screenshots and hide UI button

- more things to shoot at




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So, much things have been quiet due to me not being able to work on the project because of just lack of time.

I decided to rewrite the whole game from the ground up, i will be using objects and pyOpenGL in it and in general redefining the game.

Stay tuned

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Fan art for Foolish I'm feeling kinda better so I drew this

I was bored, so... ManutKat.

"Our work is never over" they said.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

I-Buki

Mio-Da!

Ibuki Mioda!

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist