Game
Darkruin: The Warrior's Path


1 year ago

So far in development I have a baseline for a main menu with a start function, basic options including VSync, and a Quit function! It's not much but it's a start!




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So I made a playlist and you won't believe how long it is (54 hours and 28 minutes)

#JoltShot

Old homepage (left) Vs. New home page (right), GJ App in both

Rare footage of Ren (Joker) contemplating the idea of putting Morgana into the washing machine

pov me whenever I need to function:

Devlog Time! (04)

- Basic Movement Implemented (x-axis slide [YIPPEE!!])

*Bugs

- An odd bug where entering the Options menu now randomly removes sprite animation and accelerates player movement by noticeable amount (needs attention)

(Article for more)

Devlog Time! (03)

Since last I haven't updated much, but I got a head start on the level design for Chapter 1, some more tiling and layering work, I'll likely change up the room down the line but so far we have:

(Check Article)

Devlog time!

I updated the main menu with some graphics and started on the Chapter 1 level design. Just tiling for now, and with an idle character animation, but we'll be setup soon for sure!

so anyways

solid song right here ngl, love the name of it too