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Darkruin: The Warrior's Path
2 years ago

Devlog Time! (03)

Since last I haven't updated much, but I got a head start on the level design for Chapter 1, some more tiling and layering work, I'll likely change up the room down the line but so far we have:

(Check Article)


- Main Menu (Basic); needs updated

- Options Menu (Needs function)

- Functional Main Menu quit option

- Chapter 1 basic sprite design and placement

- Character Idle Animation

- Weapon Icon and Health Bar (needs function)

Thank you for reading, and I can't wait to share more!



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Hospital trip was something, I was hooked up to IV and got a CT scan of my brain, they did it with contrast which feels so funky, anyways I'm back, they found nothing so we still dunno whats wrong with me....bleh ;w;

Devlog Time! (04)

- Basic Movement Implemented (x-axis slide [YIPPEE!!])

*Bugs

- An odd bug where entering the Options menu now randomly removes sprite animation and accelerates player movement by noticeable amount (needs attention)

(Article for more)

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