0 comments

Loading...

Next up

something new to prevent myself from burnouts before exam

Sorry, I skipped Screenshot saturday but here's the screenshot of WIP (of reworked UI cause I needed to polish out UI navigation thing and simplify interface whole cause old version was too cluttered)

[SOUND WARNING] so i revisited this intro movie lying around in hyperblast and i thought, why not republish here?

so far so good :)

progress on making map screen, second pic with text

Few touchups for new UI for Hyperblast

Nothing new ig

Arcaball Reforged devlog - visual overhaul (Adding visual enhancements and making some performance optimizations by pooling objects and stuff, f*ck you bandicam for making it worse)

[SCREENSHOT SATURDAY] Today's update, made new camera orientation

On out of 0 to 10, how would you rate this piece i improved on?

btw, this was the ball with 195K vertices that plagued framerates of my older Arcaball games from 2023 to 2024, it was remade from scratch and it only has 864 vertices