Game
Five Nights at Stickman's
5 years ago

So, how's Five Nights at Stickman's, everyone?




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083

Farfetch'd (The Wild Duck Pokémon)

This Pokémon carries around a leek it treasures deeply, and so will do anything to protect it. It uses it as a weapon, to help it build its nest and as food. Without the leek, Farfetch'd is completetly defenseless.

We're no strangers to something, i guess...

Behind the curtains he resides, he should never get inside...

Oooooh, lore!

Also, i officially replaced the Marttic cameo with mat.

079

Slowpoke (The Dopey Pokémon)

Said to be so slow it takes mere minutes to react to pain.

Prototype A-73 is in the game.

083

Magneton (The Magnet Pokémon)

The result of three Magnemites merging together through their own magnetic forces. Its electricity becomes three times as powerful, resulting in increased temperatures upon getting close.

077

Ponyta (The Fire Horse Pokémon)

At birth, it's not a good runner. It gradually improves by chasing its parents, to the point where a single Ponyta can jump over the Effel Tower.

If it trusts the person riding it, the fire on its back won't burn them.

it sucks, however I made it.

081

Magnemite (The Magnet Pokémon)

It stays afloat by using anti-gravity and emits a powerful magnetic wave capable of drawing in objects from 300 feet away.

It's also attracted to strong electric currents.