Next up
Happy new year! with the revision of Angel Island all but complete. I'm spending time updating the badnik models before moving on to the next zone
New zone revamp means new badniks
with SAGE out of the way, taking a small break then its back to improving and optimizing
testing the look of some new assets for the next level.
MCZ now finalized and scene textures and skybox remade
speed build some bosses and badniks, (crabmeat from Generations for scale) just needs animations, final details and textures made. but are serviceable for now and sort of hint at whats to come.
more level development, showing above and below the water line
testing mock up of act 2, unlike the original only half of the level will be under water :)
I'm still making progress, this thing has been a mission for me with my limited skill and knowledge of things its been an experience. but its close to working now
Wip on probably the final zone for this project
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