Next up
With the gameplay levels all but complete, my focus is now towards updating the characters and menus
with SAGE out of the way, taking a small break then its back to improving and optimizing
New zone revamp means new badniks
I'm still making progress, this thing has been a mission for me with my limited skill and knowledge of things its been an experience. but its close to working now
testing mock up of act 2, unlike the original only half of the level will be under water :)
speed build some bosses and badniks, (crabmeat from Generations for scale) just needs animations, final details and textures made. but are serviceable for now and sort of hint at whats to come.
Wip on probably the final zone for this project
MCZ now finalized and scene textures and skybox remade
Happy new year! with the revision of Angel Island all but complete. I'm spending time updating the badnik models before moving on to the next zone
testing the look of some new assets for the next level.
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