Next up
testing the look of some new assets for the next level.
MCZ now finalized and scene textures and skybox remade
more level development, showing above and below the water line
Wip on probably the final zone for this project
Happy new year! with the revision of Angel Island all but complete. I'm spending time updating the badnik models before moving on to the next zone
So I've decided to try and add a spin on the old Game Gear/Master System level
with SAGE out of the way, taking a small break then its back to improving and optimizing
Almost complete now
New zone revamp means new badniks
With the gameplay levels all but complete, my focus is now towards updating the characters and menus
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