Next up
testing the look of some new assets for the next level.
Wip on probably the final zone for this project
With the gameplay levels all but complete, my focus is now towards updating the characters and menus
Almost complete now
speed build some bosses and badniks, (crabmeat from Generations for scale) just needs animations, final details and textures made. but are serviceable for now and sort of hint at whats to come.
New zone revamp means new badniks
I've been quiet but very busy with my project, pictured is a revised map of Angel island Act 2, the image on the right is the old current level in the demo, so yeah expect something new when completed.
I'm still making progress, this thing has been a mission for me with my limited skill and knowledge of things its been an experience. but its close to working now
with SAGE out of the way, taking a small break then its back to improving and optimizing
MCZ now finalized and scene textures and skybox remade











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