Next up
Almost complete now
speed build some bosses and badniks, (crabmeat from Generations for scale) just needs animations, final details and textures made. but are serviceable for now and sort of hint at whats to come.
Wip on probably the final zone for this project
With the gameplay levels all but complete, my focus is now towards updating the characters and menus
New zone revamp means new badniks
I've been quiet but very busy with my project, pictured is a revised map of Angel island Act 2, the image on the right is the old current level in the demo, so yeah expect something new when completed.
So I've decided to try and add a spin on the old Game Gear/Master System level
MCZ now finalized and scene textures and skybox remade
more level development, showing above and below the water line
with SAGE out of the way, taking a small break then its back to improving and optimizing











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