Game
Undertale: Bad Time Trio (Max's take)
7 months ago

so I've made the decision to remove silly mode because I didn't really like it and it was taking too much time that I could spend on the actual fight its self




0 comments

Loading...

Next up

Here's a sneak peak at the settings for the game RN (I will take suggestions if you have any)

I literally crashed scratch with my terrible coding

check out this new SS!Chara sprite I made

This is a real screenshot from the game. I'm not kidding. Silly mode is peak.

I have updated papyrus's sprite, I thought the old legs looked weird so I made them better (this is like the 10th time I've updated his sprite during development)

I've been mostly coding things outside of the fight like a skip button in the death menu and some holiday stuff but here's where I'm at in the fight (I need to finish this cutscene and have a cut off and then the "demo" will be released)

I'm making a storyshift chara fight as my next fangame, here's some over world sprites (also I'm giving them vines instead of knives this time, or a combination of the 2, I haven't decided yet)

I remade the logo because the old one looked bad

Here's a look at the menu that I've finally finished also the demo is releasing next week at the earliest

new menu sprites (chara still looks kinda bad but overall it's much better)