Game
Undertale: Bad Time Trio (Max's take)
3 months ago

so I've made the decision to remove silly mode because I didn't really like it and it was taking too much time that I could spend on the actual fight its self




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Here's a look at the menu that I've finally finished also the demo is releasing next week at the earliest

I have updated papyrus's sprite, I thought the old legs looked weird so I made them better (this is like the 10th time I've updated his sprite during development)

new menu sprites (chara still looks kinda bad but overall it's much better)

This is a real screenshot from the game. I'm not kidding. Silly mode is peak.

Here's a sneak peak at the settings for the game RN (I will take suggestions if you have any)

I remade the logo because the old one looked bad

I've been mostly coding things outside of the fight like a skip button in the death menu and some holiday stuff but here's where I'm at in the fight (I need to finish this cutscene and have a cut off and then the "demo" will be released)

IDK if it will be in the game or not but I made this because I was bored this morning also hi, I have no idea how I'm supposed to do these

Bandana Dee the Dream Friend

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday