Next up
Tiny update - changed the text, got hitpoint numbers on bricks with numbers counting down. Will update sometime in the future with a bigger update from the last post
Video showing the current pre-alpha, found a few issues out while recording this video. The Alpha should be out very soon! Thanks for watching!
WIP - Not final
Some test gameplay to give you a bit of a better idea. This is mainly been developed for mobile devices but currently have keyboard controls for testing (may make a PC release)
WIP. Testing some things - Got randomly generated buildings (not final)
Been playing around with getting a bottle into the scene and getting a scale to work..now I am playing around with lighting - I am wanting to make it night time :)
Also playing around with lighting effects on model - not had much time to work on this.
Decided to release this little "mini game" that I originally have made for Wallpaper Engine (though I can't seem to get any audio control for the Wallpaper Engine version) But decided to release the actual exe - it has no end or much point
Turns out my respawn script wasn't done. It mucked up after respawning bricks. Fixed now, plus added some new effects
That's where the whole "Bacon Beer Box Man" came to when making the model (before I'd even started on UE). As the Bacon's beer design was something I made based off the design from the actual beer box I use to wear why you now got this handsome devil
A little video showing my pre-alpha build. A slightly fixed up version is on its way this week. Just a silly game not to be taken too serious. Inspired by ragdoll physics and the death pits from Unreal Tournament 2004.
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