25 days ago

so like, it's my spawn day, so I decided to post some stuff, also updated pfp


About "untitled gamemaker game", it's still nowhere near done, and there is still a lot of planning and development left to do for it. Despite this, progress is still being made, despite it being a little slow.

I've said this once, and I'll say it again, please don't assume this project is anything bigger than it actually is. This will be nowhere near the level of Project Box (in terms of art, that is - Mel mostly used Gamemaker blocks for code), but I will try my hardest to make something good regardless. Despite this only being a test game, this is pretty much my first game I've actually worked on without giving up after a month (touch wood), so I think it should feel somewhat special. My main objective with this is to make it fun, and visually appealing. It might be a short experience, but it'll be a polished one. Nightstars and Project Box have been two major inspirations for me whilst working on this and I hope I can make something at least close to the level they're on.

Lastly, about the art on the page, I'm making up a lot of this game as I go along. It might have new lore and characters, it might not. I want to continue improving upon this game without the scope continuing to creep up until it's something I can't physically achieve with my limited coding knowledge. To put it simply, I'm still trying to learn how to make a game.

This game wouldn't really be cancelled I don't think, as I've already come so far, but there's always a possibility that I cut back on some things planned for it, which is why I don't really reveal much about it.

If that does happen, I'll put it in an extras menu or smth.

Thanks again to everyone who's supported me and this game thus far, and I hope I can release it in somewhat of a polished state, probably sometime in 2026.



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