Game
Port Valley

4 years ago

So the only issue with having a location set on a bridge is that you actually have to go and draw the whole damn thing…

(WIP of course)

#screenshotsaturday




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Next up

Pagot Corp's Reception Floor (WIP!)

#screenshotsaturday

Introducing the Dynamic Reflections System™!

(AKA ah ok so there are mirrors now)

#screenshotsaturday

So the pause menu design has changed a bit

#screenshotsaturday

ten years

New location: The gym storage room!

(WIP and such)

happy silksong day

So here's a little bit of gameplay testing the new cursor!

Also, the debut of 'click and hold' as a complementary movement system!

(SFX and such are WIP… so please don't panic yet.)

So [the 2022 DEMO Update] is FINALLY ready!

(Jesus... that took a while, huh...?)

I was mad that they made Alastor's 2nd form so lame, so here is my art of scary alastor, straight from the fairytales, not just with some goofy ahh tentacles

So I’ve been working on a new fully-animated cursor (+30 dynamic animations!!), but I feel it needs 'a little' more polish before showing it.

(AKA: It’s still buggy as heck…)

In the meantime, here’s another updated background! #screenshotsaturday